Bit Blot Forum

Aquaria => Support => Topic started by: Arsonide on December 09, 2007, 07:42:55 am

Title: No sound in demo.
Post by: Arsonide on December 09, 2007, 07:42:55 am
My game plays mute. What does Aquaria use to play its sound? The game looks interesting...perhaps even buyable, but without sound, especially in a "singing game", there's no reason to go further.
Title: Re: No sound in demo.
Post by: Alec on December 09, 2007, 07:49:56 am
Were speakers and/or headphones connected when you started?

Anyways, the game and demo have sound, it just seems that its not working for you for some reason.
Title: Re: No sound in demo.
Post by: MisterC on December 09, 2007, 08:40:06 pm
I have the same problem... from the debug log:
Quote
OK
Init Sound Library...
Creating SoundManager
system::create
getVersion
driver caps
set speaker mode
check caps
init
err_output_createbuffer, speaker mode
init 2
FMODEX error: 56: Unknown error code
get_out
Done
Set Voice Fader
OK
Init Input Library...
OK
FMODEX error: 36: Unknown error code
FMODEX error: 36: Unknown error code
And further down...
Quote
Loading Sound Cache...
forEachFile - path: sfx/cache/ type: .ogg
Disabled: Won't Load Sample [sfx/cache/bbpoweron.ogg]
Disabled: Won't Load Sample [sfx/cache/bbsplash.ogg]
(and so on...)