Bit Blot Forum
Aquaria => Modding => Topic started by: GlyphGryph on June 07, 2010, 02:52:06 pm
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Hello, I used the search but couldn't find any sort of travel speed up (looking for something like allowing save points to be doubled as quick-travel points), so I figured I'd post to confirm so as not to duplicate any efforts made.
Assuming there isn't, wondered if there would be any interest in one?
Anyways, off to learn Lua and hope this is possible to do so I can save a couple of minutes when playing the game. ^-^
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As far as I know of there hasn't been any attempt to that.
Though I think that's also because one of the main aspects of the game is the scenery and the accompanying music. And by travelling faster you'd lose a lot of the strenght of the game. (that's my opinion anyway)
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Though I think that's also because one of the main aspects of the game is the scenery and the accompanying music. And by travelling faster you'd lose a lot of the strenght of the game. (that's my opinion anyway)
But forcing players to enjoy all of that scenery and music every time they want to get somewhere runs the risk of making them dislike that scenery and music. I know I'm awfully tired of the Open Waters soundtrack.
It certainly ought to be possible. I really like your idea of associating it with the save points--now that's elegant. And yeah, it would fill something of a gap. Hmm.
Okay, I've got an idea of how one might do it. Hold on a sec a sec (http://developer.valvesoftware.com/wiki/Valve_Time) while I see if I can do it...
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You'd probably want to create a drop down menu and then just have a bunch of nodes you could click on to warp to different save crystals. Feel free to look at and use any of the menu code I did for Sacrifice. If you want I can create a simple version that you could expand on.
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You'd probably want to create a drop down menu and then just have a bunch of nodes you could click on to warp to different save crystals. Feel free to look at and use any of the menu code I did for Sacrifice. If you want I can create a simple version that you could expand on.
Creating a menu that looks like the map with the save crystals being hot spots would work great for people like me who don't care about the names of the places that they're in, but understand the lay of the land.
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Don't we have the turtles for that purpose already? o.o
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<_<
>_>
Giant turtles? What giant turtles? I don't know what you're talking about.
:P
But seriously, giant turtles aren't really a fast-travel system as such. They're few and far between, one per area at the most, and move in a predetermined loop--so if you want to get Home from the Sun Temple tide-pool hallway, you still have to swim back down through the Sun Temple, across the entire Veil, through like five loading screens as you wait for the giant turtles to figure out where you actually want to go, and then across the Home Waters to your cave entrance. They're perfectly good at what they do, but that isn't speedy travel from one specific point in Aquaria to another--that is, they're more of a tour bus than a helicopter or private jet.
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I think there's a turtle right by the sun temple. :3
But you do have a point.
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Oh. Huh.
... did I say the Sun Temple? Clearly I meant the Mermog Cave.
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But I think this would require more than just a mod, maybe it'd take some source code editing.
Now that it's open source, perhaps we can do it in Aquaria: Community Edition? :3
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I remember seeing a WarpKeys option in the settings XML and under the data folder. I wonder what that's all about. I guess I'll dig through the source.
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WarpKeys to my immature mind sounds like keyboard shortcuts to teleport. That sounds interesting. :3