Bit Blot Forum

Aquaria => Gameplay => Topic started by: Zanith on May 21, 2010, 06:41:33 am

Title: So... those giant Jellyfish in Mithalas...
Post by: Zanith on May 21, 2010, 06:41:33 am
...can they actually be killed? I'm just curious.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 21, 2010, 07:27:55 am
I think I killed one once. I may be remembering incorrectly though.

They can be damaged for sure, though. =^.^=
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 21, 2010, 07:37:26 am
Screams, perhaps.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 21, 2010, 07:39:51 am
Or Energy + Inhuman Patience. =^.^=
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 21, 2010, 07:49:20 am
I don't see why you would want to kill one, they seem harmless, and they let you ride them!
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 21, 2010, 07:56:54 am
Zanith was the violent one! I even decided to leave just about everything in the gauntlet (aside from those poor gate monsters and the 9 or so monsters I used to charge) alive! :3
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 21, 2010, 08:08:47 am
Reminds of an indie game called Iji. It's a platformer/shooter, but also combines puzzle elements where aliens destroy most of humanity because other aliens are trying to destroy them. There is a pacifist way to play the game, where you try to get around killing as few aliens as possible, and a not-so pacifist way. I would think that the more violent path in that setting would be more realistic, given the setting, but maybe that's because I got a "genocidal" kill rating the first time I played. [/end off topic]
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 21, 2010, 08:16:43 am
Some day when I finally learn how I'll make a mod with a moderate number of enemies attacking you at the beginning.

If you kill them all, it throws a brutal map at you next or something. ^.^

If you leave them all alive, you'll get a bunch of peaceful sea creatures plus one or two enemies. :3
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: WiZaRDuSS on May 21, 2010, 08:54:21 am
They can be killed, it just takes somewhere around 100 shots...
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Xiagan on May 21, 2010, 10:48:07 am
Afaik they can't be killed. There was this one guy who clung to one of them with the urchin costume causing permanent damage for 12 hours or more...
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Alphasoldier on May 21, 2010, 02:09:55 pm
That was me, but let's hop into the source files to get an answer.

Okay, I'm not sure if there's a piece with invincibility in the darkjellyfg.lua, but the health of the big jelly is 60, and that's fairly quickly taken away when you keep shooting it while attached to it with your spiky suit.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Align on May 21, 2010, 03:46:28 pm
Is it possible to check its health mid-combat (map editor?)? Maybe it just fails to die, and goes into the negative.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 21, 2010, 08:25:38 pm
Maybe someone can edit the lua file to somehow output its health every time it gets attacked? ^^;
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: WiZaRDuSS on May 22, 2010, 01:38:50 pm
According to the Lua script it's health is 60. But after getting damaged its health gets reset to 60, so in order to kill it you would have to be able to deal a shot which does 60+ damage. A normal energy shot deals 1 damage, and one that's been powered up by spicy soup does 1,5 damage, but this is adjustable in the data files.
I had mine set to 100 damage to go through the game a little faster to see if some of my translations fit onto the screen. That's how I've been able to kill it I guess.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 22, 2010, 08:27:49 pm
So the only way to kill it is through cheating? xD
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 22, 2010, 08:52:15 pm
Someone should make a mod where you can ride one (sit on it and control it's movements) and then using it as part of a puzzle.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 22, 2010, 08:55:25 pm
Maybe if you ram it into a wall it'll make a bouncyball sound, squash a little, and bounce? =^.^=
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Alphasoldier on May 23, 2010, 01:11:27 pm
Zoko, they're called seahorses.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 23, 2010, 06:52:49 pm
Seahorse jellies? ^.^

*bounces*
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 23, 2010, 08:49:35 pm
Zoko, they're called seahorses.

That's what I meant, like a seahorse, but it's a giant jelly fish.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zanith on May 26, 2010, 05:19:56 am
According to the Lua script it's health is 60. But after getting damaged its health gets reset to 60, so in order to kill it you would have to be able to deal a shot which does 60+ damage. A normal energy shot deals 1 damage, and one that's been powered up by spicy soup does 1,5 damage, but this is adjustable in the data files.
I had mine set to 100 damage to go through the game a little faster to see if some of my translations fit onto the screen. That's how I've been able to kill it I guess.
Aha, so that's how it works. Thanks!

@Zoko: That'd be interesting. Dunno what kind of puzzle would require a giant, nigh-invulnerable red jellyfish, but I suspect it would be an awesome one. =P
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 26, 2010, 07:00:36 am
Perhaps you have to get it to zap something?  ???
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 26, 2010, 08:57:23 pm
They don't zap anything, they just sit there. xD
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zanith on May 26, 2010, 11:31:30 pm
I was thinking more along the lines of using its size to your advantage. Running through a barrier perhaps? Bopping a large boss on the head with it?  :-\
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 26, 2010, 11:38:57 pm
I like the bopping bosses on the head with it idea. Couple it with riding them like a sea horse and you'll have hours of fun! ^.^
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: zwzsg on May 27, 2010, 01:41:45 am
Someone should make a mod where you can ride one (sit on it and control it's movements) and then using it as part of a puzzle.
Actually, that's how I managed to get the spirit form before the beast form.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 27, 2010, 03:52:16 am
You rode it past the current? I didn't even know they go into the current...
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Lady-Succubus on May 27, 2010, 04:18:30 am
You can ride the jellies? H... how did I not know this? D:
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Zoko on May 27, 2010, 07:10:21 am
You can cling onto them. I don't knoe how you would get it to move, though.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Alphasoldier on May 27, 2010, 12:35:00 pm
You shoot it, this has been known for quite some time guys.

I believe there was a YT video about it too, but I can't seem to find it atm.
Title: Re: So... those giant Jellyfish in Mithalas...
Post by: Xiagan on May 27, 2010, 06:49:05 pm
You even can ride Ekkrit through the current up to the veil. :)