LOADED TEXTURE FROM DISK: [gui/recipes-button] ref: 1 idx: 48The file "savescreendefault.png" it's fine and in its folder.
PRECACHING: gfx/gui/resolution.png
pos [18], file :gfx/gui/resolution.png
LOADED TEXTURE FROM DISK: [gui/resolution] ref: 1 idx: 49
PRECACHING: gfx/gui/ripples.png
pos [15], file :gfx/gui/ripples.png
LOADED TEXTURE FROM DISK: [gui/ripples] ref: 1 idx: 50
PRECACHING: gfx/gui/save-menu.png
pos [17], file :gfx/gui/save-menu.png
LOADED TEXTURE FROM DISK: [gui/save-menu] ref: 1 idx: 51
PRECACHING: gfx/gui/savescreendefault.png
pos [25], file :gfx/gui/savescreendefault.png
done loadFonts
pos [-1], file :gfx/cursor
LOADED TEXTURE FROM DISK: [cursor] ref: 1 idx: 5
pos [-1], file :gfx/cursor-look
LOADED TEXTURE FROM DISK: [cursor-look] ref: 1 idx: 6
pos [-1], file :gfx/cursor-burst
LOADED TEXTURE FROM DISK: [cursor-burst] ref: 1 idx: 7
pos [-1], file :gfx/cursor-swim
LOADED TEXTURE FROM DISK: [cursor-swim] ref: 1 idx: 8
pos [-1], file :gfx/cursor-sing
LOADED TEXTURE FROM DISK: [cursor-sing] ref: 1 idx: 9
dark layer init
Loading EXT_framebuffer_object (256, 256)
Done
Dark Layer: using framebuffer
dark layer togle...
done
Creating console
1
2
3
4
pos [-1], file :gfx/glow
pos [-1], file :gfx/water/water-line
LOADED TEXTURE FROM DISK: [water/water-line] ref: 1 idx: 785
fromScene: trainingcave fromWarpType: l
warping avatar to node: warp trainingcave r
pos [-1], file :gfx/menu2
LOADED TEXTURE FROM DISK: [menu2] ref: 1 idx: 786
pos [-1], file :gfx/formupgrades/energyidol-charged
***Could not find texture: gfx/formupgrades/energyidol-charged
LOADED TEXTURE FROM DISK: [formupgrades/energyidol-charged] ref: 1 idx: 787
pos [-1], file :gfx/areyousure
LOADED TEXTURE FROM DISK: [areyousure] ref: 1 idx: 788
pos [-1], file :gfx/yes
LOADED TEXTURE FROM DISK: [yes] ref: 1 idx: 789
pos [-1], file :gfx/no
LOADED TEXTURE FROM DISK: [no] ref: 1 idx: 790
setting flag [600] to 0
luaScriptError: orbholder : postInit : attempt to call a nil value
luaScriptError: EnergyOrb : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: moneyebreeder : postInit : attempt to call a nil value
luaScriptError: crotoid : postInit : attempt to call a nil value
luaScriptError: crotoid : postInit : attempt to call a nil value
luaScriptError: moneyebreeder : postInit : attempt to call a nil value
luaScriptError: moneyebreeder : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: crotoid : postInit : attempt to call a nil value
luaScriptError: kingcrab : postInit : attempt to call a nil value
luaScriptError: kingcrab : postInit : attempt to call a nil value
luaScriptError: jelly : postInit : attempt to call a nil value
luaScriptError: jelly : postInit : attempt to call a nil value
luaScriptError: jelly : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: tromulo : postInit : attempt to call a nil value
luaScriptError: tromulo : postInit : attempt to call a nil value
luaScriptError: crotoid : postInit : attempt to call a nil value
luaScriptError: orbholder : postInit : attempt to call a nil value
luaScriptError: EnergyOrb : postInit : attempt to call a nil value
luaScriptError: crotoid : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: shrimp : postInit : attempt to call a nil value
luaScriptError: shrimp : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: shrimp : postInit : attempt to call a nil value
luaScriptError: shrimp : postInit : attempt to call a nil value
luaScriptError: shrimp : postInit : attempt to call a nil value
luaScriptError: eel : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: scooter : postInit : attempt to call a nil value
luaScriptError: scooter : postInit : attempt to call a nil value
Regular turtle
Lights off!
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: raspberry : postInit : attempt to call a nil value
luaScriptError: jelly : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: seahorsebaby : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: tromulo : postInit : attempt to call a nil value
luaScriptError: tromulo : postInit : attempt to call a nil value
luaScriptError: eel : postInit : attempt to call a nil value
playMusic: openwaters
BgLoop-OpenWaters
initAvatar
in initAvatar
changeForm...
changeForm: 0
lastForm: 0
done
auraType...
trip
web
done initAvatar
Done initAvatar
reset timer
paths init
pos [-1], file :gfx/nautilusprime-body
LOADED TEXTURE FROM DISK: [nautilusprime-body] ref: 1 idx: 791
pos [-1], file :gfx/nautilusprime-tentacles
LOADED TEXTURE FROM DISK: [nautilusprime-tentacles] ref: 1 idx: 792
pos [-1], file :gfx/nautilusprime-eye
LOADED TEXTURE FROM DISK: [nautilusprime-eye] ref: 1 idx: 793
NautilusPrime
BossDieSmall
BossDieBig
Updating bgSfxLoop
loading map init script
fading in
FADEIN
I'd lived as a feral creature, not thinking beyond the simplest desires...
transturtle : attempt to call a nil value animationKey
DSQ init
Mipmaps Enabled
DeveloperKeys Disabled
VoiceOvers Enabled
Init Graphics Library...
If it crashes trying to load a particular graphics file, you may have a corrupt installer or some other problem with the install path. But usually, if none of the graphics load, the game should just start up with all blank textures - so it might be some weird video card or driver related issue, like running out of VRAM or something odd.
Still waiting to hear back from somebody on the video card matter, but something just happened that I think is worth mentioning.
I downloaded Gish (also from the Bundle) and it won't run either. It fails in the same way as Aquaria; the window appears and immediately locks up.
LOADED TEXTURE FROM DISK: [gui/recipes-button] ref: 1 idx: 48
PRECACHING: gfx/gui/resolution.png
pos [18], file :gfx/gui/resolution.png
LOADED TEXTURE FROM DISK: [gui/resolution] ref: 1 idx: 49
PRECACHING: gfx/gui/ripples.png
pos [15], file :gfx/gui/ripples.png
LOADED TEXTURE FROM DISK: [gui/ripples] ref: 1 idx: 50
PRECACHING: gfx/gui/save-menu.png
pos [17], file :gfx/gui/save-menu.png
LOADED TEXTURE FROM DISK: [gui/save-menu] ref: 1 idx: 51
PRECACHING: gfx/gui/savescreendefault.png
pos [25], file :gfx/gui/savescreendefault.png
pos [-1], file :gfx/cursor-burst
LOADED TEXTURE FROM DISK: [cursor-burst] ref: 1 idx: 7
pos [-1], file :gfx/cursor-swim
LOADED TEXTURE FROM DISK: [cursor-swim] ref: 1 idx: 8
pos [-1], file :gfx/cursor-sing
LOADED TEXTURE FROM DISK: [cursor-sing] ref: 1 idx: 9
dark layer init
Loading EXT_framebuffer_object (256, 256)
Done
Dark Layer: using framebuffer
dark layer togle...
done
Creating console
1
2
3
4
pos [-1], file :gfx/glow