Bit Blot Forum

Aquaria => General => Topic started by: Cruxx on December 08, 2007, 02:31:46 am

Title: Movement of Naija
Post by: Cruxx on December 08, 2007, 02:31:46 am

 I'm not sure whether this has been talked about, but..though the general environment and level detail of Aquaria are of superb quality,why does Naija move like a puppet doll? Like some lifeless figure? Not being a coder/programmer i cant really say whether its possible or not to give her a very realistic movement..but would like to ask


 Because the way she moves is at complete odds with the realistic enviroment around her..
Title: Re: Movement of Naija
Post by: Stalfos on December 08, 2007, 02:33:19 am
That, I believe, has been discussed on this topic: http://www.bit-blot.com/forum/index.php?topic=155.0

^^
Title: Re: Movement of Naija
Post by: Alec on December 08, 2007, 02:38:54 am
You know honestly, I just don't agree with you. I think her movement is very fluid.
Title: Re: Movement of Naija
Post by: Stalfos on December 08, 2007, 02:40:37 am
I think we'll be more able to enjoy her fluidity in the real fluid environnement Naija lives in... once the game is out, in a few hours. :D
Title: Re: Movement of Naija
Post by: Cruxx on December 08, 2007, 02:56:29 am
You know honestly, I just don't agree with you. I think her movement is very fluid.

 Its not horrible certainly, but its slightly eye catching, thats all i'm saying, in this very sophisticated environment you've created, the way her head rotates as a fixed object looks like a rag doll mechanisim..
Title: Re: Movement of Naija
Post by: Alec on December 08, 2007, 03:11:55 am
Yeah, I guess I just don't agree with you - it doesn't bother me.
Title: Re: Movement of Naija
Post by: Rizz on December 08, 2007, 03:14:22 am
Yeah, I guess I just don't agree with you - it doesn't bother me.
Well, you are slightly biased here.
Title: Re: Movement of Naija
Post by: Alec on December 08, 2007, 03:17:33 am
Yeah, but usually the other way. I tend to be really picky and critical about stuff I make. In this case, it doesn't seem like something that affects the game much to me.

But to each their own. :)
Title: Re: Movement of Naija
Post by: mynuico on December 08, 2007, 03:27:46 am
I may not have depth of knowledge when it comes to 2D animation, but to me this looks like some of the best executed animation of this type. The sterotypical character frame by frame animation seen in other games just doesn't seem like it would've been suitable or even capable of properly representing the plethora of movements available to Naija.

Imagine Aquaria with only 8 directions of typically animated movement... *shudders*.
Title: Re: Movement of Naija
Post by: Rizz on December 08, 2007, 03:33:19 am
Yeah, but usually the other way. I tend to be really picky and critical about stuff I make. In this case, it doesn't seem like something that affects the game much to me.

But to each their own. :)
I'm just ribbin' ya.

I like it. I kept trying to control her while I was watching the trailers. ;P
Title: Re: Movement of Naija
Post by: Alec on December 08, 2007, 03:34:26 am
Haha wow, I am in such a fragile state right now.

Hold ... me .. ?

Oh yeah, the game's out too. :)
Title: Re: Movement of Naija
Post by: Stalfos on December 08, 2007, 03:37:40 am
Imagine Aquaria with only 8 directions of typically animated movement... *shudders*.
You meant to say "360 degree frame by frame animation", didn't you? xD
Title: Re: Movement of Naija
Post by: Rizz on December 08, 2007, 03:43:48 am
Haha wow, I am in such a fragile state right now.

Hold ... me .. ?

Oh yeah, the game's out too. :)
*Hugs*

It's all over now. All you have to do now is just sit back and bask in the praise.
Title: Re: Movement of Naija
Post by: mynuico on December 08, 2007, 03:53:00 am
Imagine Aquaria with only 8 directions of typically animated movement... *shudders*.
You meant to say "360 degree frame by frame animation", didn't you? xD

Sorry Stalfos, I may not have been clear. I was refering to how 8 directions of full character frame animated movement wouldn't be as good as the 360 degrees of movement the Aquaria animation style allows. :)
Title: Re: Movement of Naija
Post by: Cruxx on December 08, 2007, 05:28:35 am


 I take back what i said  ;) ..playing it properly, it is very fluid alec  :)
Title: Re: Movement of Naija
Post by: Alec on December 08, 2007, 05:30:41 am
I take back what i said  ;) ..playing it properly, it is very fluid alec  :)

 ;D ;D ;D ;D ;D ;D ;D
Title: Re: Movement of Naija
Post by: Zeno on December 08, 2007, 06:26:11 am
Yeah, the videos don't do it justice.  I love Naija's animations and movements so much.  Very fluid.
Title: Re: Movement of Naija
Post by: illithid235 on December 08, 2007, 07:01:20 am
I agree... her movements are great! I really enjoy the variety you get just moving around.. you can swim slowly, quickly, put on a quick burst of speed, cling to a wall to push off quickly, and sometimes spin when changing directions! But it's not completely formulaic.. I love that I can't consistently get Naija to do that little spin thing she does sometimes. Beautiful!!

The only minor criticism I have is the way she shoots the energy beams. The hand motion is just fine, but I don't like the way she just stares off into space when she's shooting. I don't know how much extra programming this would have taken, but I would have thought it amazing if her face followed the cursor or something. But, this is very minor, as the energy blasts and explosions (the really important part of the energy form!) look fantastic!