Bit Blot Forum
Aquaria => Modding => Topic started by: Kasofa on December 02, 2009, 06:14:37 am
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I can't figure this out, any help would be nice.
-K
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Hold shift, right click on the tile and drag away. ;)
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Thanks Hiro. :)
Also, is there and easy way to line them up, so they loop?
-K
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L will repeat the tile. You can look at the full editor controls here (among other helpful things): http://aquariawiki.ryanballantyne.name/wiki/index.php/Editor_controls (http://aquariawiki.ryanballantyne.name/wiki/index.php/Editor_controls)
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Thanks, TheBear. I looked at what you are working on, and I must say, it looks incredible.
Also, how do you make transfers between maps? (if possible?)
And, how can you drop nodes? When I'm in Node Edit Mode, I press the spacebar, and nothing happens.
-K
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Please look at the link TheBear gave you, it's clearly stated in there.
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:-[ Oh. Thanks.
-K
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Sorry to double post. I can't get the node 'sleep' to work. I put the file node_sleep.lau in my scripts file, and when I drop a node, name it 'sleep' nothing happens. No glowy-mouse-effect, right clicking does nothing. Is there anything I'm doing wrong?
-K
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You need to save and reload your level so the node can look for and load the appropriate script file (this is only done when the level is initially built).
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Oh and for loading between maps make a node named something like the following:
warpnode mithalas01 exit r
First parameter is which map... second is node to start at... third is what direction Naija should be facing (l or r). So you basically just place a named node next to wherever your calling a warp for the other node to warp to. I use a "topright" "topmiddle" "topleft" style naming convention for those nodes. You can also use "warplocalnode house" to warp to a node within a map.
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Ok, so now these tiles aren't showing up when I put them in my tilesets.txt
59 bg-rock-0026
60 bg-rock-0020
61 bg-rock-0015
62 bg-rock-0010
63 bg-rock-0009
64 bg-rock-0008
65 bg-rock-0001
66 bg-rock-rep-0002
67 bg-rock-rep-0001
68 bg-rock-rep-0003
69 bg-rock-rep-0004
70 grass-tile-0002
71 grass-bed-0001
72 grass-bed-0002
73 grass-rock-0001
74 grass-tile-0001
I'm not really sure why. Sorry to bother you guys again.
Thanks TheBear!
-K
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List of tiles looks fine. Make sure that your tilesets.txt file is the one being used in the map.xml file.
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I'm not entirely sure how to make sure that it's for the right file, but I'm pretty sure it is. I added the anemones without trouble.
-K
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Could be that the anemones are in the one it uses by default or something. Open up the map's xml file and have a look along the top line for the file name you're looking for.
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I meant that I added the anemones to the file, and they appear in the tile-edit cursor when I scroll with 'e' and 'r'.
I added the anemones to the main.txt file, my map file says ' tileset="Main" '.
-K
EDIT: My tilesets file is called main.txt. Sorry for not clarifying.
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Well, if your map file says tileset="Main", then it'll load that text file, if you change it to your "tilesets", they should work normally.