Bit Blot Forum

Aquaria => Gameplay => Topic started by: Zeke on February 21, 2009, 09:59:04 pm

Title: For a good time, call...
Post by: Zeke on February 21, 2009, 09:59:04 pm
... up your Aquaria directory, go into your gfx folder, and locate the two files called 'aquarian' and 'aquarian_alt'.  Switch the names.  Now, if you're playing through again and want to read all the messages on various walls, stalagmites, biers, and statues, you don't need to take a screenshot, minimize, and translate letter by letter.  It's just right there, on the wall!  Also handy for first-timers who don't really care about spoilers, I guess.

Note that the letters will sometimes overlap a bit at the corners, since Aquarian is a round font, and English text is more rectangular.  Also, since the English text letters are in yellow as opposed to the black of Aquarian text, words will tend to pop out at you a little more, visually.  Personally, I think Alec and Derek used this method to plan the location and content of the various hints and notes during development.
Title: Re: For a good time, call...
Post by: Xiagan on February 21, 2009, 10:10:21 pm
Nice find! Want to post a screenshot of how it looks? :)
Title: Re: For a good time, call...
Post by: Nava on February 21, 2009, 10:11:13 pm
Hehe cool!
I'll have to try this on my next play through, as I never bothered to translate any of the runes.
Title: Re: For a good time, call...
Post by: Alphasoldier on February 21, 2009, 11:27:25 pm
Sadly enough this doesn't translate everything, like the mithalas Mithalas. And several other things I believe.
Nice find though, never thought about switching the file names.
Title: Re: For a good time, call...
Post by: Chibi on February 21, 2009, 11:30:22 pm
The only reason is doesn't translate the tablet is because the engravings and the rock are one picture. Neat method, Zeke. :)
Title: Re: For a good time, call...
Post by: inkblob on February 22, 2009, 12:03:18 am
ooo very cool. yea the ones that are written in the gfx folders wouldn't translate of course but this is a great hack regardless!
Title: Re: For a good time, call...
Post by: Zeke on February 22, 2009, 02:44:48 am
As requested:

(http://img16.imageshack.us/img16/7098/erulia.png)
(http://img153.imageshack.us/img153/9585/homedh7.png)

You can see in the Song Cave door picture where the O overlaps the . that it otherwise wouldn't.  It's significantly less classy or pretty, but is rather more practical.  I can't wait 'til I get to that enormous block of text in Mithala near the Spirit Form boss.

The ambitious can create their own font files to use in Aquaria.  Since it's a .png, the command probably maps each character to a particular X-Y position in the image, and imports it into the game with a transparent background.  As long as the letter images you create also have a transparent background, the same dimensions, and the same position in the .png file, it should work.
Title: Re: For a good time, call...
Post by: Chibi on February 22, 2009, 03:49:46 am
Great work - as you said, it's not quite the same, but it's an easier alternative to decoding the raw text.  :)
Title: Re: For a good time, call...
Post by: Xiagan on February 22, 2009, 12:26:59 pm
Awesome. :) Hasn't the same amount of flair ofc, but may be interesting for a second (or third, or...) playthrough. :)
And thanks for the pics!
Title: Re: For a good time, call...
Post by: silverflagon on February 22, 2009, 04:48:51 pm
It looks interesting but I think that I will pass on messing around with the files, I'm basicly a coward lol
Title: Re: For a good time, call...
Post by: Alphasoldier on February 22, 2009, 07:14:40 pm
Eventually, you could add your own font, which is what I just might do. ^^

I also don't like the yellow. *cough* >.>

Or maybe it's green, I don't know, I'm colourblind, go bother someone else.
Title: Re: For a good time, call...
Post by: Zeke on February 22, 2009, 09:00:31 pm
Eventually, you could add your own font, which is what I just might do. ^^

*coughfourpostsupcough*  ; )

Also, it is indeed yellow, edged with red.
Title: Re: For a good time, call...
Post by: Alphasoldier on February 22, 2009, 11:51:20 pm
I didn't even see the red! D:

Also, I didn't see the text at the bottom of the pictures either, I was amazed at the pictures, sorry.
Title: Re: For a good time, call...
Post by: Zeke on February 23, 2009, 02:09:42 am
That's ok.  Great minds jump to similar conclusions.   :)

I will say, though, having the text large and readable does make certain settings more imminently... tense.  Sriking, if you will:

(http://img502.imageshack.us/img502/2595/eternal.png)

The scene loses its anxiety if you have to minimize and translate letter by letter, especially if you don't keep the arrangement of the words in mind.
Title: Re: For a good time, call...
Post by: Alphasoldier on February 23, 2009, 11:54:54 am
Psst, it's why you should learn the Aquarian language from your head. =p
Title: Re: For a good time, call...
Post by: silverflagon on February 24, 2009, 01:07:44 am
Yes very striking :o
Title: Re: For a good time, call...
Post by: Quemaqua on February 26, 2009, 08:17:15 am
I actually did go and learn the language so that I could read everything in the game.  I love stuff like that.  I did the same thing with Dead Space, and then went around looking for hidden messages like an obsessive weirdo.  It's actually fully possible that I was the first average joe consumer to find the secret messages in that game that eventually led to another secret.  Even though the end result of the secret was already known, I looked all over the internet and couldn't find a single person indicating that they'd found the legitimate (fun) path you're able to take to find it.  I'm probably wrong about being first, but I do love this crap, and it was actually a fair bit of effort in that game due to some lousy textures at times, and some weird ways in which things were written.
Title: Re: For a good time, call...
Post by: Chibi on February 26, 2009, 09:30:17 am
A leetle off topic, but here goes: I did something like that on my first reading of the Artemis Fowl series. I obsessed over the Gnomish characters until I could read it fluently.  :) Well written books (particularly fiction) arrest me like nothing else, though I have higher standards than the time I thought the Hardy Boys was the pinnacle of literature.  ::)
Title: Re: For a good time, call...
Post by: Particlese on February 26, 2009, 03:53:19 pm
Yeah, it is fun to learn the characters as you go through.  It makes it feel like you're uncovering some ancient secret or something.  As I went through the game the first time, I made notes on a piece of paper about the messages and letters, and by the end, I could read most of the messages without referring to it.  There's a lot of backstory in that text!

Morrowind also has its own alternative font, but it still vaguely resembles the Latin alphabet, and it's not used as interestingly in-game.  Still, it's fun to be able to read the names of places on the paper maps.

Anyway, thanks for the tip, Zeke!  It's kinda cool to see those messages more immediately.
Title: Re: For a good time, call...
Post by: Alphasoldier on February 26, 2009, 07:30:41 pm
The only unsatisfying thing of the Aquarian text to me is that it's no clue for nothing, only background stuff, no secret passage ways, no... easter eggs. Only actual text that has to do with the story.
Fun to read and a great addition to the story, the 'The End' was nice too, but it's sad that it leads to nowhere.

It's the same with a lot of other games.
Title: Re: For a good time, call...
Post by: silverflagon on February 26, 2009, 11:54:42 pm
I supose that would be amonst those Star Trek fans who learnt Klingon and like to speak it then  ::) lol I like Star Trek but I know next to nothing in that make believe language   :P
Title: Re: For a good time, call...
Post by: Haephasto on March 02, 2009, 02:15:33 am
The only unsatisfying thing of the Aquarian text to me is that it's no clue for nothing, only background stuff, no secret passage ways, no... easter eggs. Only actual text that has to do with the story.
Fun to read and a great addition to the story, the 'The End' was nice too, but it's sad that it leads to nowhere.

It's the same with a lot of other games.

It's a shame on the one hand and a joy on the other. I prefer Easter Eggs not to include paleography. Of course, considering how these things are linked to story events of both past, present and beyond the known storyline, who knows if they lead "nowhere?"
Title: Re: For a good time, call...
Post by: RobertWalker on March 02, 2009, 04:45:25 pm
The only unsatisfying thing of the Aquarian text to me is that it's no clue for nothing, only background stuff, no secret passage ways, no... easter eggs. Only actual text that has to do with the story.
Fun to read and a great addition to the story, the 'The End' was nice too, but it's sad that it leads to nowhere.

It's the same with a lot of other games.

Well, that's not totally true. The text in Mithala's chamber does give a hint on how to beat him. But I have a hard time imagining that very many people actually figured it out by reading the text, as opposed to trial-and-error or reading the forums.
Title: Re: For a good time, call...
Post by: Alphasoldier on March 03, 2009, 11:58:48 am
Yeah, Trial and Error for me. Never even knew about the text that was on the wall there, rather funny now that I read it.
The wall writings are with the story, but it's also a good hint now that I read it. Though it would've been an even better hint if it would say poison somewhere. But that would be... AND too easy, and it would take the wall writings out of context. It would be as if someone else tried to defeat Mithalas before and quickly drew that on the wall before dying.
I guess, in the end, it's better to have the wall writings as a normal addition to the story, than to have hints on the walls everywhere, wondering who put them there.
Title: Re: For a good time, call...
Post by: RobertWalker on March 03, 2009, 07:23:13 pm
I dunno, Portal did all right with it... :)
Title: Re: For a good time, call...
Post by: Alphasoldier on March 04, 2009, 12:35:03 am
Yeah, but portal had more predecessor subjects, which in time all died.

Naija had none. I presume at least...









zomg, plot-twist, Naija had a sister. =O *gasp*
Title: Re: For a good time, call...
Post by: Kailieann on March 27, 2009, 10:58:27 pm
Oh, sure. Of course I stumble across this topic the day after I finish translating everything.

Then again, by the time I hit Mithalas I was pretty much fluent anyways, so no big deal I guess.
Title: Re: For a good time, call...
Post by: nooneatall on April 18, 2009, 06:24:17 pm
well i remember the old pokemon games for the GBA. they had brail dots throughout with instructions for stuff and secrets. i can now read brail fluently, but the problem is that i can only read it by seeing it, so that makes it useless if i ever lost my sight ( any more than i have now. partially detached retina in left eye is more annoying than problematic. only lost the top right of vision, but i do get added swirly colours on bad days!)

anyway, i have no idea how to do this, nor if i am allowed to, but i would like to find a way of making the aquarian characters into a font for things like word and stuff. any ideas people? should i not do this due to copyright or something? i dont know who to ask, nor where to learn how to make fonts in the first place.


the cake is a lie!
Title: Re: For a good time, call...
Post by: Alphasoldier on April 18, 2009, 09:01:54 pm
I suppose you could just make a font out of it, but you would probably need to remake the characters one by one in a font designer.
Though this would bring another problem as it only has lower OR higher case letters and a space, no dots no nothing, no numbers, special signs, etc...
In my opinion it WOULD be cool, but seeing it doesn't have everything, it would be a wasted effort.