Bit Blot Forum

Aquaria => Modding => Topic started by: Danger Mouse on August 26, 2008, 09:35:55 pm

Title: Map Editor Questions for Alec
Post by: Danger Mouse on August 26, 2008, 09:35:55 pm
Alec: I hope you have some time to answer some of these, I've had a few of these questions in other threads, but none of them have been actually covered yet. So you could se this is my Top 10 Current Questions for you all in one place. All are related to Modding and the Map Editor, with the exception of the last question... I had actually run out of questions at the moment for the map editor so I threw that one in there. :)

1. Is the 1024x1024 the largest Maptemplate size that can be used? I've tried 2048x2048 and the editor cuts half of the map off in both height and width.

2. With a map so large, do you think that it would severely effect gameplay speed for that particular map with the same amount of graphical detail that is in a smaller map?

3. In the next version will support for custom map changes on the compass be supported?

4. Will you be releasing more "tricks" that you used in creating the original? To help modders get a better feel of how the scripting language is used in game for certain things.

5. Will the modding community be able to lock their mods from being edited? Best way I can see around this issue is have a two seperate selections from the main menu. 1 for Editing, and 1 for Mods. But if it's kept in the same current mod group, maybe they edit mode using tab could be locked to a key or something. It would prevent from people exploiting cheating while in the mod. (For example instant teleporting, seeing the whole level layout, and seeing spoilers).

6. Can we expect to see some big changes with the editor in the next version update, or any updates to come there-after?

7. What studio software was used for the music creation process, was a music keyboard used or was it all digitally synthosized?

8. Will it be possible to interface mod created songs into the menu system, mod created food into the cooking menu, and mod created treasures in the treasure menu or will it always be hard coded and un-editable as the current setup?

9. Do you have any plans on modifying the current Animations section and Particle Effects Section? Including the quit mod problems when exiting from them.

10. Have you picked your beta testers yet for the next testing phase? and how many testers will you plan on having?

EDITED #1
Title: Re: Map Editor Questions for Alec
Post by: silverflagon on August 27, 2008, 11:57:56 pm
I think that I can answer question one for you DM, didn't you read where the map needs to be the same measure down and across and that might be why some of yours goes missing?

Quote
IMPORTANT: All map templates must have a width and height that is the same power of two! E.g. 256x256, 512x512, 1024x1024, etc.

This means the your map must be either 4096 x 4096 or 1024 x 1024 but not 4096x1024. sorry :(
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on August 29, 2008, 03:29:26 am
It's ok, I could have sworn I read something here on the forums stating otherwise. I do recall Alec saying N^2 for the size. Just wanted to have all the questions in one easy place to find. The Search feature wasn't making it easy.
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on September 04, 2008, 05:15:32 pm
#11: Another question; Must all tile graphics and bones for animations also be of size N^2 to work properly?
Title: Re: Map Editor Questions for Alec
Post by: Alec on September 04, 2008, 05:24:05 pm
all graphics n^2
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on September 04, 2008, 05:49:04 pm
all graphics n^2

Thanks! :)
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on September 06, 2008, 08:27:47 pm
Through experimentation I have found that tiles in the editor mode can be of ANY size as long as the width and height have an even amount of pixels.

Now as far as map size goes for the map template, the LARGEST supported map template I have been successfully able to produce in n^2 size is 1024x1024. Anything larger 2048x2048 for example is cut-off to be the bottom left most portion of the image cut to 1024x1024. So just saying any n^2 size technically is  wrong.
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on September 06, 2008, 08:33:36 pm
Alec do you have any more feedback for any of these questions?
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on October 12, 2008, 08:54:03 am
*bumped for Alec* :P
Title: Re: Map Editor Questions for Alec
Post by: silverflagon on October 12, 2008, 06:14:10 pm
He's probably busy atm but why not sent him a pm or an email DM?
Title: Re: Map Editor Questions for Alec
Post by: Xiagan on October 12, 2008, 08:23:53 pm
He's probably busy atm but why not sent him a personal mouse or an email DangerMessage?

:D

Quote from: Alec on Tuesday
Two contracts for Aquaria that should be awesome (one of which will be done soon), Infinite Ammo's latest project which is super rad which will have a demo done Oct. 15, I just got new vocals for a song from Jenna which are hot, and some other magical stuff. :)
Title: Re: Map Editor Questions for Alec
Post by: Danger Mouse on October 12, 2008, 08:57:24 pm
NIIIIICCCEEEE!
Title: Re: Map Editor Questions for Alec
Post by: silverflagon on October 13, 2008, 12:39:18 am
He's probably busy atm but why not sent him a personal mouse or an email DangerMessage?

:D

Quote from: Alec on Tuesday
Two contracts for Aquaria that should be awesome (one of which will be done soon), Infinite Ammo's latest project which is super rad which will have a demo done Oct. 15, I just got new vocals for a song from Jenna which are hot, and some other magical stuff. :)
Hey I didn't say that, slaps! Xiagan for taking liberties with my post :p