Bit Blot Forum

Aquaria => General => Topic started by: Kolossov on June 25, 2008, 05:56:44 pm

Title: Praise and Question (Spoilers Inside)
Post by: Kolossov on June 25, 2008, 05:56:44 pm
Aquaria is my favourite game right now; it's unique atmosphere really draws you in. It's a work of genius  :)

I wanted to ask the developers why certain boss battles (e.g. the giant blob with many eyeballs near the top right of Mithalas Cathedral) were set up so that the only option the player has once they enter the room is to either defeat the boss or die - there is no way at all to escape, recover, reconsider tactics and return - you're put in a cage with the monster and your only way out is over its corpse  :P Providing ways of escaping really tough encounters in order to fight another day would fit Aquaria's gameplay pretty well in my opinion and I don't think it'd make the game too easy - defeating bosses would still be difficult since they respawn with full health when you leave the area.
Title: Re: Praise and Question
Post by: silverflagon on June 25, 2008, 09:20:37 pm
It should be no big deal if you save just before the fight, and besides done this way you can start with a full menu of power food again. I like it this way myself, the other way is to die lose all the foods and then you would need to spend hours restocking again, not my favourite option at all.

Oh I do like the restocking part but I would hate to do it everytime I lost a battle  :o
Title: Re: Praise and Question
Post by: Kolossov on June 26, 2008, 01:25:44 am
Yeah, you're right; but I'd save anyway, and then if I'm being beaten up I'd have the option of just reloading a save, which is what you have to do now in some situations; or executing a cunning escape, restocking, and trying again. Perhaps it's a bit more tedious for some, but I've gotta come clean about myself: I want to complete this game someday without dying at all, not even once. Just one nice clean story from beginning to end  :D

The situation I've described above is the biggest obstacle to that - if you play cautiously enough it's very easy to avoid dying most of the time.
Title: Re: Praise and Question
Post by: Glamador on June 26, 2008, 02:42:43 am
Well it's designed much like any other Metroidvania type game.  When you encounter a boss you get locked in.  I've completely Metroid and Castlevania games without dying, so I see no reason why you expect this game to be any different.  In fact, the only boss that I've died against on my second run is the Sun Temple Worm.
Title: Re: Praise and Question
Post by: Kolossov on June 26, 2008, 03:26:43 am
It's not an expectation, just an idea I wanted to share  ;)
Title: Re: Praise and Question
Post by: Zam on June 26, 2008, 04:22:54 am
I think that's pretty damn valid. Most likely it's for balence reasons; if you could come and go as you please, it would open up the game to more exploits. If you ran, it would also take away from some of the excitement you get; You'd step it, see his moves, run off and heal. Rinse and repeat.


Besides, isn't is scarier/exciting-er this way?
Title: Re: Praise and Question
Post by: Kolossov on June 26, 2008, 12:53:49 pm
True, it probably is done this way in order to make the encounters more scary and exciting. I'm probably just bitter 'cause the multi eyeball blob that shoots laser beams in all directions killed me.  :P
How long did it take you guys to realize that you're supposed to shoot all of its eyes and make them all emit laser beams simultaneously? I wasted all my heal items trying to spam the thing to death before I decided there was probably some sort of special tactic I'm supposed to use.
Title: Re: Praise and Question
Post by: silverflagon on June 26, 2008, 02:44:38 pm
True, it probably is done this way in order to make the encounters more scary and exciting. I'm probably just bitter 'cause the multi eyeball blob that shoots laser beams in all directions killed me.  :P
How long did it take you guys to realize that you're supposed to shoot all of its eyes and make them all emit laser beams simultaneously? I wasted all my heal items trying to spam the thing to death before I decided there was probably some sort of special tactic I'm supposed to use.
They didn't kill me atany point but I did give up the first time because I thought that it was impossible to kill using my then present forms. It is possble to park yourself in a spot where it can't get at you and just spam it but I've no idea if it's possible to kill it that way?I was spamming it for 15 minutes with no sign of any change :o
Title: Re: Praise and Question (Spoilers Inside)
Post by: Glamador on June 26, 2008, 10:01:46 pm
Sorry to make you feel inadequate...I realized it pretty much immediately.  I hit one of them and it shot a beam.  I couldn't go back past that beam so I moved on to the next one.  I kept doing that until they were all lit and then it was pretty obvious.  However, I did die my first time fighting one of them.  But it wasn't the eyething that killed me, it was the little minions it spawned.  I didn't know what to do to finally finish off the beast (I figured it out later of course) and I allowed about a dozen of those creatures to spawn.  They spammed me to death.
Title: Re: Praise and Question (Spoilers Inside)
Post by: Kolossov on June 27, 2008, 12:57:11 am
Quote from: silverflagon
It is possble to park yourself in a spot where it can't get at you and just spam it but I've no idea if it's possible to kill it that way?

Nah, I'm pretty sure that the only way to weaken it is to set off all the beams, then shoot it's vulnerable pulsating posterior O.o

Quote from: Glamador
Sorry to make you feel inadequate...I realized it pretty much immediately.

Well, what can I say, you're a God of gaming, I wish I was more like you XD

Quote from: Glamador
However, I did die my first time fighting one of them.  But it wasn't the eyething that killed me, it was the little minions it spawned.  I didn't know what to do to finally finish off the beast (I figured it out later of course) and I allowed about a dozen of those creatures to spawn.  They spammed me to death.

Same actually, I wasted all my heal items so when the minions got on my case I couldn't heal. Do they spawn infinitely? It's like there's a time limit to kill the thing  :o

Brings up another interesting question, do Moneye Spawners spawn infinite Moneye? I might just go and investigate that...
Title: Re: Praise and Question (Spoilers Inside)
Post by: silverflagon on June 27, 2008, 02:00:26 am
I thought it was something like that Kolossov, they didn't get to kill me though I never gave them a chance once I decided to go back. The first was the hardest but the others just got progresivly easier for some reason, perhaps it's because I got the hang of it?
With the last one I just swam round it blasting the eyes, put one perogie powered shot into it and it shook up and died lol
Title: Re: Praise and Question (Spoilers Inside)
Post by: Glamador on June 27, 2008, 08:42:52 am
The real question is, how did you know how to make a perogi so early?  Have you been peeking at recipe lists?  Bad silverflagon, bad. *Spritzes with a water bottle*
Title: Re: Praise and Question (Spoilers Inside)
Post by: Xiagan on June 27, 2008, 09:40:43 am
The real question is, how did you know how to make a perogi so early? 
Haha, true.  :D
Title: Re: Praise and Question (Spoilers Inside)
Post by: silverflagon on June 27, 2008, 07:04:09 pm
The real question is, how did you know how to make a perogi so early?  Have you been peeking at recipe lists?  Bad silverflagon, bad. *Spritzes with a water bottle*

Caught red handed, I think? l will admit to using the list, but as for the rest I can't recall what came first so I might of used the spicy roll and not the perogi? But I did use the list to make it ::) :-[ lol
Title: Re: Praise and Question (Spoilers Inside)
Post by: inkblob on July 04, 2008, 12:44:09 am
that's why there is save points before any big encounter. no big deal, you just have to lick your wounds as you crawl back to the boss's lair and hope for a better outcome.
Title: Re: Praise and Question (Spoilers Inside)
Post by: Alec on July 04, 2008, 01:00:27 pm
I've only skimmed this thread, but I kind of agree that it would be cool to develop more games that give you the freedom to avoid situations and possibly find other ways around them. (one game that I think did the multiple paths thing pretty well [if a bit obvious] is good ol' Deus Ex)

There are a few bosses you can run away from in Aquaria. I believe all the optional bosses can be run away from, and I think with the first "required" boss (the energy god that you have to kill with the busted orb and energy gate) you can leave the level if you want. You are, of course, still required to beat him to proceed with the rest of the game. :)
Title: Re: Praise and Question (Spoilers Inside)
Post by: silverflagon on July 04, 2008, 04:50:02 pm
It's a good thing that it is possible to leave some bosses out or this game would be over for me well before the end as I simply haven't been able to recall more than 5 notes from the Simon Says Boss, or I miss the notes he sings  :( I am thinking of asking my son to help me beat him because I simply want to do it all. That sounds like a contradiction but I know what I mean if no one else does lol